This course is the first part of a series. In this part, you'll learn the essence of object-oriented design principles as well as the behavioral design patterns first introduced by GoF.
Memento Pattern
State Pattern
Iterator Pattern
Strategy Pattern
Template Method Pattern
Command Pattern
Observer Pattern
Mediator Pattern
Chain of Responsibility Pattern
Visitor Pattern
If you want to reach the higher levels of software engineering, you simply MUST master design patterns.
It’s a no-brainer!
Most employers are looking for senior software engineers with design pattern skills, and they’re willing to pay extra $$$’s to hire them.
Basically, design patterns are all about designing maintainable and extensible object-oriented software.
But, the problem is most of the books and courses out there don’t explain the subject well. Most of them teach the subject using really bad examples involving pizzas, ducks, cars, coffees, etc - basically, the topics you never see when building software. You finish a course and you still cannot apply a single pattern when building real-world software.
I don’t agree with that approach, so I’ve created a 3-part series that does the exact opposite.
All the topics are broken down into bite-sized chunks that are easy to digest. I’ve also used real life examples that can be applied to real world situations.
Much more useful if you want to put your new skills to work right away.
By the end of this course…
You’ll be able to:
Pinpoint maintainability and extensibility problems in your code
Write maintainable and extensible object-oriented code
Ace your next coding interview
Become a better developer