Hi everyone, my name is Michael Baker, and welcome to my course, Authoring Sci-fi Visual Effects in Unity 5. I'm a certified Unity developer and co-founder of Codex Worlds, an indie game studio based in Austin, Texas. Visual effects are critical for any science fiction game or film, in this course we'll create classic sci-fi effects such as lasers, thrusters, portals, trails, and lens flares. Some of the major topics that we'll cover will include configuring post processing effects, customizing built-in shaders, writing C# scripts, and exporting assets. By the end of this course, you'll know how to set up camera post processing effects, edit shader code, work with line and trail renderers, write C# code, and prepare assets for use in other projects. Before beginning the course, you should be familiar with Unity 3D and basic C# scripting. Join me at Pluralsight to get started Authoring Sci-fi Visual Effects in Unity 5.
In this course, you'll learn how to create classic sci-fi visual effects in the Unity 3D game engine. Software required: Unity 5.4. Visual effects are critical for any science fiction game or film. In this course, Authoring Sci-fi Visual Effects in Unity 5, you'll learn how to create classic sci-fi visual effects. You will get to see some workflows for creating effects such as lasers, rocket thruster plumes, glowing trails, portals, and flares. Using the Unity 3D game engine, you'll create these effects with custom shaders, lighting, C# scripts, line renderers, and post-processing effects. After finishing this course, you'll be ready to create and export custom sci-fi effects in Unity 5. Required software: Unity 5.4.